//
//  MapScene.h
//  beast_tamer
//
//  Created by Yang Bean on 13/5/3.
//
//

#ifndef __beast_tamer__MapScene__
#define __beast_tamer__MapScene__

#include "cocos2d.h"
using namespace cocos2d;
class MapScene : public cocos2d::CCLayer
{
public:
    MapScene(void);
    virtual ~MapScene(void);
    virtual bool init(void);
    static CCScene* scene();
    CREATE_FUNC(MapScene);
private:
    void toTamer();
    void toTeam();
    void toPedia();
    void toStore();
    void toMonster();
    void toBattle();
    
    void setMenu();
    CCMenuItemSprite* button(const char* imgName, SEL_MenuHandler selector);
};

#endif /* defined(__beast_tamer__MapScene__) */
